
This is my final Project. I made a website and programed using actionscript 3 in flash CS4. It was a lot of work and took a lot of research and time. The picture in the background was created with few tools such as bezier curves.

Ok, well it didn't go exactly as planned.



I only used symbols for this project and I used all of them because I only created a symbol for each part of the guy's body. I started with the head and each body part I added I immediately added a bone structure. I initially created the entire body but it proved difficult to add bones to the structure when there were so many other symbols in the way. I had problems too keeping the body joints together and as they moved they would appear to be unattached to the rest of the man. The button I wanted to attach an action to stop the man but when I did so it took away the end stop, so I deleted it and forgot about the extra credit option. I also found adjusting the constraints on the joints to be tricky and suspect its somewhat of an art to get it to work well. Happy Thanksgiving
Well, this is my project.This project was very, very entertaining. I had this picture in my head of a psychic trying to bend a spoon with his mind, and figured the animations on that would be appropriately easy for our current skill levels. So I ran with it… though originally, the project had a much broader scope than I ended up with. I was planning on having a lot of are damage occur—the desk break, the walls start to bend, the background get destroyed – what I ended up with fit the size (I recall her saying “do not overdo it”) of the project and do it well.
The hard part about these projects is getting all the stuff you need into what your imagination says… namely the pen tool, lol – I hate that tool!
But let’s break it down piece by piece.
Storyboarding: I did a pencil storyboard, which I did by pencil. I ended it early there knowing it could go on, and basically did “Half” a storyboard – intending to do more if I had the space. Little did I know how cluttered things could get quickly.
Multi Layered: Man. This thing has a TON of layers. It has to. I created 2 primary folders; Foreground and Background. Within Foreground, there was a folder for the Spoon, the Papers, the Dude, and then just a layer for the single Desk layer. Within the Background I had a folder for the Window (and it’s cracks).I needed the multiple layers because of how many motion tweens I used, and how various parts of the scene were changing constantly.
Drawing Objects: I mostly used the Paint Brush and the Line Tool - though I also used basic Rectangles... despite how much I dislike it, I used the pen tool to create the Spoon (though it ended up being useful because of how i needed to resize it before I made it a symbol.
Symbols: Man, I have a ton of symbols. The Papers were handy, because I had to troubleshoot so much to figure out layers, I ended up deleting several layers, and just dragging the paper sheets over. Very cool. Symbols were very cool to work with in this context.
Frame by Frame: the original first ten frames are frame by frame. That's basically him moving over to the spoon.. I wish I could've made it slower, but that's okay.



Ok so for the graphics, I did one spider in primitive tools and the other using normal ones (as well as the box). I then converted each spider, the box and the lid to a symbol and put them each on their on layer.The palm tree leaves are made with bezier curves. All others are shapes or objects besides the bird which I just used the pen tool for. The sun is actually rotating with its axis below the bottom of the page. The ocean that looks like it reflects the sun is a long rectangle that moves along a line to give the imression that the suns actually doing it. Theres a separate layer behind the ocean rectangle that makes the waves. I originally just had that but it was too "flashy" and choppy and didnt reflect the suns position at all. The bird is actually 3 separate symbols that were created using a motion tween on 3 layers. To make it advance/ "fly" forward I did a simple frame by frame animation using chucks of frames and repositioning each as I wanted the bird to appear to move through time. The larger palm tree also has a few classic animations applied to it throughout the movie.
To the left is just a sample frame of my project. I'm calling it UFO_visit. I felt like making this a little entertaining. The full video is on the PCC server for viewing. Anyway, to create this project I started out by creating a couple symbols: a cow, UFO, wine barrel, and wine building using various tools of primitive, objective drawing, etc. I thought it would be easier to do it this way so I wouldn't have to worry about accidentally messing up one of the objects. In Multi-layering, I found it really handy to put each layer(symbol) into a directory, so I could easily move and adjust the layers around to what I wanted to do. The light ray from the UFO was tricky and I figured out that needed to create to light beam object layers because the light beam goes in different direction and at different times. Lastly, for the UFO, I really tested the tweening ability by using many different functions, such as using motion guides and size adjusting. For the cow and wine barrel, I used spinning motions and movement. 








The tutorials helped. I especially liked the heartbeat and chrome ones. I can definitely see using those techniques elsewhere.
For my project, I wanted to do a Halloween themed one. I just kind of threw together a lot of elements and animated them in a fun way. Most of these shapes were done with the pen, then filled with the paint bucket, and animated. I animated the size of the bats and the ghost, and animated the alpha of the cloud and the ghost. The text I broke apart into individual shapes, applied a gradient to them, then made them symbols. That way I could animated them, although I only animated the P's. I used a motion guide for the ghost's movement.
The project is no masterpiece, but it was fun. I got to work on different animation techniques.

The tutorials were a great reenforcement of knowledge after doing the project. The more practice the better I get. The tutorials didn't directly contribute to my project because I didn't use any of those techniques but i really enjoyed them, especialy the alpha-mask that cost me hours and hours of trouble-shooting. But how great it feels to have done it all and accomplished it, down to the last detail.
For my project I made the firecracker and background first and made them symbols. I planned to make all the symbols then compose the movie but it was easier to just compose and make symbols as I went. It was incredibly easier than I thought and am very excited and happy about this. Obviously the motion guided symbol was the fuse, the size changing symbols were the stars, and some were even rotating, though its hard to tell. I imported the duck (cause we needed to import something) for fun, and the broken firecracker also has a 360 rotation on it. That was about it. I added a flash of light behind to add to the effect.



Ok so I have said before, I am no artist. I grouped the circles I made for the ground and the "night sky" and "moon" together, as that seemed to make sense. 


I grouped my layers for this project according to the foreground and background, with the former being the ground and the person, and everything else being the latter. I created a mask layer by creating a merged ellipse and placing a gradient object behind it.



